Cleric of Virhiem
Reverend Graham, as played by D&D veteran Robert, is an over bearing, proselytizing, zealot. His belief that every lucky roll is the intervention of Virhiem, God of Honor and Battle and his constant efforts to convert the other party members to the worship of Virhiem make Graham one of the more controversial and compelling characters in the party.
Graham is a male half elf. He stands roughly 6 feet tall and his broad shoulders drastic jawline betray his southern imperial heritage on his father’s side. Graham kept his Elven mother’s blonde hair and light blue eyes. His hair is cut short and well groomed, a necessity for the field of battle.
Graham is a powerfully built individual. He weighs nearly 200 pounds before he dons is gleaming full plate. A warhammer emblazoned with the holy symbol of Virhiem hangs with a simple leather strap from his right hip and a large shield adorns his left arm. Graham wears a cloak of crimson with a cowl that covers the lower half of his face.
Reverend Graham, LN Half Elven Cleric of Virhiem
Medium Humanoid; hp 43; HD 5d8; Init 0; Spd 20ft; AC 20; Wahammer [6 to hit; 1d8+4] SpellAtk +6, DC 14; Prof +3; Str 16, Dex 10, Con 14, Int 10, Wis 16 (S), Cha 12;
Proficiencies: Armor (light, medium, heavy, shields), Insight, Medicine, Perception, Persuasion, Religion, Saves (wisdom, charisma), Weapons (simple, martial); Languages: Common, Elven, Celestial;
SQ: Darkvision 60, Fey Ancestry, Skill Versatility, Spellcasting, Divine Domain (War), Channel Divinity (1/rest): [Guided Strike, War God’s Blessing], War Priest, Destroy Undead (CR 1/2)
Personality: “The Chronicles of Virhiem say that war purifies society when one maintains honor. Failure to maintain honor is punishable by the hammer of Virhiem”
Ideal: Power; “Patriarch Graham has a nice ring to.”
Bond: Rank; “I am bound to serve the heads of the faith, and I will serve most ably.”
Flaw: Questioning; “My faith is correct in most beliefs, but I question some of the rules that disagree with my own assessments.”
Graham is the third son of a minor noble house in the kingdom of Asmondil. Following the traditions of many of the noble houses in the lands of the Draconis Empire, he was given to the church for instruction and service. While most noble sons become simple scribes and orators, Graham proved to be an extraordinary individual.
Graham was only 7 years old when he produced his first spell effect, a heal that saved the life of one of his classmates injured in a wild animal attack. Rather than continue with normal schooling, Graham was trained as war cleric. He learned to channel his faith through his weapons and call down his faith into real miracles.
At 16, Graham joined the King’s Men, an adventuring company sponsored by the Church of Erodath and the Crown Prince of Asmondil, Valen Asmonar. He was placed with several different groups until a permanent assignment with Barbara, Robin and Leopold. Since that first adventure, many additional allies have found their way to the Reverend’s side, but Graham remains one of the central figures.